Planet Buster = High movement speed and high attack on planet, low range
Tactics to kill it:
surround the gate with static indies and stack high (number of fleet should be stack, not stack high in one fleet) if possible....to obstruct movement (make high movement useless)
Use moving indies to reinforce the wall if possible
p/s:this restrict all enemy ship movement...but best against planet buster... as they don't attack ship and can't attack ships and will skip their turn if no target and they can't move
Use a seabornes attacker (more is better) with distance = optimal range from gate...target min range so that all ship include planet buster have equal chance to get hit (to prevent hitting normal attacker/ tank if different setting is set)
p/s: depend on number of decoy enemy have....if decoy is a lot... i would change the setting to max attack...to take out big hitter although this did not serve the aim as planet buster killer (mixture of max attack and min range will help... but you need to have more than one fleet to enable this choice)
Thunder hammer and Ultimate judgement should compliment to job of killing normal ship + planet buster too
Ship design that Compliment this strategy
Moving indies that don't attack - a attack module that made ship move but don't attack = a planet attack module (with range of 1, so that it stick to enemy and continue to reinforce the wall) and fleet setting to min range.... speed of fleet is depend on you butprefer indies with build in 1 movement (low cost...easier to get and maintain)
Don't worry, they will not attack planet as there have no enemy planet, they don't attack our planet, don't they?
seabornes attacker
Should be attacker without defend... aim to one shot kill one stack, have some tanker as depot is good
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Last edited by goodiestan2002 at 6-2-2009 10:39 PM ]