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[Guide] Planet Buster Killer - Killing the killer with cheap ship

Planet Buster Killer - Killing the killer with cheap ship

Planet Buster = High movement speed and high attack on planet, low range

Tactics to kill it:
surround the gate with static indies and stack high (number of fleet should be stack, not stack high in one fleet) if possible....to obstruct movement (make high movement useless)
Use moving indies to reinforce the wall if possible

p/s:this restrict all enemy ship movement...but best against planet buster... as they don't attack ship and can't attack ships and will skip their turn if no target and they can't move

Use a seabornes attacker (more is better) with distance = optimal range from gate...target min range so that all ship include planet buster have equal chance to get hit (to prevent hitting normal attacker/ tank if different setting is set)

p/s: depend on number of decoy enemy have....if decoy is a lot... i would change the setting to max attack...to take out big hitter although this did not serve the aim as planet buster killer (mixture of max attack and min range will help... but you need to have more than one fleet to enable this choice)

Thunder hammer and Ultimate judgement should compliment to job of killing normal ship + planet buster too

Ship design that Compliment this strategy

Moving indies that don't attack - a attack module that made ship move but don't attack = a planet attack module (with range of 1, so that it stick to enemy and continue to reinforce the wall) and fleet setting to min range.... speed of fleet is depend on you butprefer indies with build in 1 movement (low cost...easier to get and maintain)

Don't worry, they will not attack planet as there have no enemy planet, they don't attack our planet, don't they?

seabornes attacker
Should be attacker without defend... aim to one shot kill one stack, have some tanker as depot is good

[ Last edited by goodiestan2002 at 6-2-2009 10:39 PM ]
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good tip on the moving indies. i'll use that. thanks.
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setting locking to planetary attak won't prevent attaking though,they will just target some random fleet.

indies w/o weapons and 1 primary warship would work. warship will die as soon as it attaks,but at least it will get fleet to the gate and block.

[ Last edited by keldorei at 6-4-2009 03:01 PM ]

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Yes...it won't prevent attacking

but how can a lander capsule's ships attack normal ship...? that is the jus of the design
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Ah my bad,thought you meant setting attak parameters to planets. Using planetary weapons would work. :]

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This idea is more cost effective then buying indies.(favor/karma?)
alternativly you could block gates using any war ship with no supply on board,indies will be destoyed just as easy as any other ship,and there are ships cheaper then indies?
.
Also
You can destroy the incomming enemy with any ship capable of inflicting a headshot?

[ Last edited by titmice at 7-17-2009 10:12 PM ]

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to kill planet busters target min ap... ~___~
I am Jooter... The Destroyer of Worlds!!!

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min ap?

Max ap: most probably Seaborne and Missile fleet
Max Dura: tank
Min Dura: decoy
Min ap: won't the targeted target become decoy killer?
Lock commander:highly depend on enemy built
Min range: anything possible....if you put your defender position right
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(No subject)zzzzzzzzz

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